![]() ![]() It was a true gem in so many ways and I was really excited when a sequel got greenlit. But most of all, it overhauled and created a new style of combat for RPGs that was infinitely enjoyable and replayable, though ultimately a bit prone to exploitation. ![]() What was so refreshing about Original Sin was that it didn’t go for obvious nostalgia, but sought to take the genre in new and exciting directions.įor example, it didn’t take itself very seriously, one of the first conversations you had in that game was with a talking shellfish and the whole game had a distinct indie and scruffy feel to it. It was one of that year’s most pleasant surprises and one of the early Kickstarter successes. Back in 2014, a quirky little game from Larian Studios called Divinity: Original Sin was released. ![]()
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